Spin Card Hold'em

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I love Texas Hold'em, so Spin Card Hold'em was one of the most fun games that I got to work on at Megatouch. The object of the game is to take all the money from the other players at your table. There are 2 tables total. I developed all of the hand resolution, which included side pots and multiple winners. I also developed all of the AI and gestures for player actions. My AI was XML driven and it used actual table simulation to calculate it's win percentage and then make decisions. I was able to get my hand resolution down to about 2000 hands a second so I was able to get some good simulation in to make the AI better. (That's me in the night vision goggles).