Brain in Gear


Brain in Gear Critical Thinking was the first game that I worked on with AMI. It is one of three games that make up the Brain in Gear game. The object of this game is to figure out which object is the heaviest based on the scales. It was my first exposure to the way games are made at AMI, as well as being my first time paid to write code. I learned quickly that my ideas are not always the best. I thought that I had come up with an amazing algorithm for placing objects on the scales. One of my co-workers suggested a simple XML template for building scales. I fought for my algorithm only for it to fail. Had I taken the time to plan out and test my ideas before coding, I would have seen my failure ahead of time, and if I had just kept it simple I may have avoided many problems.