Matthew David Brenner
Objective: To obtain a position as a software engineer for tools, or engine programming.
SKILLS AND EXPERIENCE
o Five
years experience programming in C++. Three years of C++ courses in high school
along with one and a half year of programming in C++ and C# in college. One
year programming in C++ in a professional environment.
o Education
modeled after a 40 hour work week with focused studies in DirectX, OpenGL,
Win32, Unified Modeling Language, tools production, interface design,
algorithms, and data structures.
o Four
years of leadership training through organizations such as the Hugh O’Brian
Youth Leadership, The Pennsylvania
State Association of Student Councils, and the Central York High School Student
Council.
PROJECTS
· Megatouch Platform
o Touchdown Poker, Brain in Gears Critical Thinking, Photo Hunt HD, Funkier Monkey, Megatouch Memory.
o Megatouch Force Ports: Funkier Monkey, Touchdown Poker, Text Twist, Stunt Squirrel
·
Windows
Platform
o Photo Hunt HD
·
iPhone
Platform
o Photo Hunt, Photo Hunt Lite
· School Projects
o Mixed Up Mario, Pengcassios Puzzle Painting
EMPLOYMENT HISTORY
·
Game Programmer – AMI Entertainment
August 2008 - Present
o
Tasks
varied from creating brand new casual games for the Megatouch, porting current
games to the legacy force branch, and developing new engines and build
processes for the windows platform.
·
Internship – Cole Engineering
January 2008 – May 2008
o Tasked with learning the program OneSAF inside and out. Details include working with the program, learning the code base, writing behaviors and unit types for testing purposes.
o Tasked with finding solutions to bringing models from older versions of OneSAF to the newer version by creating automatic tools.
EDUCATION
·
Full Sail
Real World Education - September 2006 – June 2008
o Bachelor
of Science Degree in Game Development: Bachelor of Science Degree Program
o Graduated
with a 3.5 GPA