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Funkier Monkey is a simple match game where you make pairs or sequential barrels and score points. This games biggest challenge came at the end of it. My partner and I had both moved onto different games when our testing department came back saying they had a 1-100 play crash. We worked for quite some time trying to track down the bug. It finally came down to an uninitialized variable that indexed an array. I gained some valuable debugging experience because not having a visual debugger and tracking down a bug like this was a pain.
Mario Mixed-Up was the first group project that I worked on at Full Sail. The project was a 2 month 2D game which had to follow a guideline for content based on the genre of the game. For MMU I was responsible for the tile engine, level editor, enemy AI, animations, and project scheduling and team meetings. It took the classic Super Mario Brothers to a new level with updated graphics and new abilities such as the FLUDD pack.
Shown on the right my tile engine both renders the image for the object but also can render the type of collision that each tile is connected to. G for ground, B for brick, C for coin, PBC for a power block when jumped into gives coins, and a PBS which is a power block that contains a super star. The engine it's self is set up to load in from an XML file that my level editor spits out. It only renders the size of the screen to increase the frame count. My engine also handles spawning of enemies and making sure that all of the level resets when the player dies.
-Level Editor



Return of the Living Homeless was the first full game that I have ever worked on. We were given 2 weeks to put together a game by ourselves. I choose to make a parody of the South Park episode where the town is infested with homeless people. This is a simple move and shoot game with 3 levels and a boss battle. This game runs on DirectX and basically the entire project was to get our hands dirty and learn to use sound, input, and various other data structures.


